Benchmark Scripting

The easiest way to do your own benchmarking is through some simple batch scripting. Using the START with a /WAIT switch, then the executable's name and command line options for each map you can create the same sort of test as I use in my testing.
The key is the /WAIT switch: it halts the progress of the script until after the program it started has closed. The effect is that each test is run one after another until :END is reached. Here's a snip of how it's done:
@echo off
REM - Full UT3 Benchmark
REM - author: Alcom
REM - purpose: To automate the benchmark testing of Unreal Tournament on three specific maps
:BEGIN
START /WAIT C:\Program Files\Unreal Tournament 3\Binaries\UT3.exe CTF-Coret?numplay=12?timelimit=5?automatedperftesting=1 -onethread -seconds=60 -unattended -novsync -fixedseed -CaptureFPSChartInfo=1 -nomoviestartup
START /WAIT C:\Program Files\Unreal Tournament 3\Binaries\UT3.exe CTF-Omicron?numplay=12?timelimit=5?automatedperftesting=1 -onethread -seconds=60 -unattended -novsync -fixedseed -CaptureFPSChartInfo=1 -nomoviestartup
…
:END
Older Updates

I'm a frequent participant on the Guru3d Forums and more specifically, the nVidia Drivers Sectionsince it's the hotbed for hardware and driver news worldwide. I've learned a tremendous amount by reading its pages and if Guru3d doesn't post the newest drivers themselves, you can bet someone else posted a link and a modified .inf because they're just that nice! Hilbert Hagedoorn exercises patience, sportsmanship, respect and caution on the forums so be sure and follow the example set by Maha Gurus - superb individuals.
If you're having crash issues, please read my UT3 Troubleshooting page for tips on debugging the beast. The best guide to tweaking every aspect of UT3 is by far is at tweakguides.com.