UT3Bench.exe - Real World Testing

08/15/2008 - 20:48

UT3 Benchmarking Tool

UTEngine.ini Tweaks Performance

09/28/2008 - 21:13

UT3 Performance Tweaks

Forceware Benchmark Archive

03/18/2008 - 10:51

18/03/2008 Update! Forceware 174.74 and 174.70 beta were released by nVidia!
Application Error : The instruction at "0x03c4580e" referenced memory at "0x121c4d40". The memory could not be "read".

Click on OK to terminate the program

Once again the latest 174.xx came out with impressive performance records, although when I close the UT3.exe application, I receive the...

Beta Forceware Drivers - Archive

06/03/2008 - 10:55

My initial testing with Forceware driver 169.13 in the default SLI performance mode worried me a bit. As a tweaker, I know when my framerates are dipping below 30fps and it bothers me. With the 169.13 driver I had no crashes, but my frame rates were usually in the 40's and that's a bit low for my taste: especially since I have a high-end, SLI GPU configuration. As per usual however, subsequent beta drivers have proven to boost that performance and we haven't seen the plateau yet.

Benchmarks - Forceware Driver Comparison 169.xx - 180.xx

12/03/2007 - 11:01
Driver Version Date ** Avg FPS % Above 30FPS
Forceware 180.60 CUDA 25/11/2008 62.42 91.39

Forceware Benchmark Review Archive

01/30/2009 - 11:04

25/11/2008 Forceware 180.60 CUDA betas prove themselves a bit worse than the 180.48 set, but better than previous 180.xx releases with an avg of 62.42fps and surprisingly few frame rate dips with 91.39% above 30fps. You need at least a Geforce 8 card to take advantage of CUDA, so this time I'm SOL.

nVidia Drivers and SLI Archive

01/03/2008 - 11:11

UT3 Performance Tweaks

I've heard around the Epic Games Forums that optimal performance in UT3 is gained by lesser-used SLI rendering modes. I tend to dip below 30 frames per second at times despite the power of my dual EVGA Geforce 7950GT's, so I thought I might test the theory.

Benchmark Scripting

12/03/2008 - 11:14

Batch Scripting

Unreal Engine Puts BP Oil Spill Into Perspective

06/20/2010 - 15:17
25000 oil barrels, stacked up high, rendered using the Unreal engine. Thanks, videosift.